math/big.Float.neg (field)

87 uses

	math/big (current package)
		float.go#L70: 	neg  bool
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L246: 	if x.neg {
		float.go#L286: 		z.acc = makeAcc(z.neg)
		float.go#L293: 		z.acc = makeAcc(!z.neg)
		float.go#L336: 	return x.neg
		float.go#L461: 			inc = z.neg
		float.go#L471: 			inc = !z.neg
		float.go#L479: 		z.acc = makeAcc(inc != z.neg)
		float.go#L513: 	z.neg = neg
		float.go#L560: 	z.neg = math.Signbit(x) // handle -0, -Inf correctly
		float.go#L609: 	z.neg = x.neg
		float.go#L644: 	z.neg = signbit
		float.go#L661: 		z.neg = x.neg
		float.go#L687: 		z.neg = x.neg
		float.go#L748: 		if x.neg {
		float.go#L772: 		if x.neg {
		float.go#L794: 		acc := makeAcc(x.neg)
		float.go#L805: 			if x.neg {
		float.go#L813: 		if x.neg {
		float.go#L827: 		if x.neg {
		float.go#L880: 				if x.neg {
		float.go#L890: 				if x.neg {
		float.go#L909: 			if x.neg {
		float.go#L918: 		if x.neg {
		float.go#L940: 		if x.neg {
		float.go#L947: 		if x.neg {
		float.go#L1000: 				if x.neg {
		float.go#L1010: 				if x.neg {
		float.go#L1029: 			if x.neg {
		float.go#L1038: 		if x.neg {
		float.go#L1060: 		if x.neg {
		float.go#L1067: 		if x.neg {
		float.go#L1094: 		acc := makeAcc(x.neg)
		float.go#L1112: 		z.neg = x.neg
		float.go#L1127: 		return nil, makeAcc(x.neg)
		float.go#L1152: 		z.a.neg = x.neg
		float.go#L1174: 		return nil, makeAcc(x.neg)
		float.go#L1184: 	z.neg = false
		float.go#L1192: 	z.neg = !z.neg
		float.go#L1308: 		z.neg = false
		float.go#L1467: 		yneg := y.neg
		float.go#L1469: 		z.neg = x.neg
		float.go#L1470: 		if x.neg == yneg {
		float.go#L1480: 				z.neg = !z.neg
		float.go#L1485: 			z.neg = true
		float.go#L1490: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1496: 		z.neg = false
		float.go#L1504: 		z.neg = x.neg && y.neg // -0 + -0 == -0
		float.go#L1535: 		yneg := y.neg
		float.go#L1536: 		z.neg = x.neg
		float.go#L1537: 		if x.neg != yneg {
		float.go#L1547: 				z.neg = !z.neg
		float.go#L1552: 			z.neg = true
		float.go#L1557: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1563: 		z.neg = false
		float.go#L1571: 		z.neg = x.neg && !y.neg // -0 - +0 == -0
		float.go#L1600: 	z.neg = x.neg != y.neg
		float.go#L1614: 		z.neg = false
		float.go#L1645: 	z.neg = x.neg != y.neg
		float.go#L1659: 		z.neg = false
		float.go#L1725: 	if x.neg {
		floatconv.go#L43: 	z.neg, err = scanSign(r)
		floatmarsh.go#L47: 	if x.neg {
		floatmarsh.go#L86: 	z.neg = b&1 != 0
		ftoa.go#L65: 	if x.neg {
		ftoa.go#L71: 		if !x.neg {
		ftoa.go#L163: 	if x.neg {
		sqrt.go#L51: 		z.neg = x.neg // IEEE754-2008 requires √±0 = ±0